This guide will help you get started using SketchUp. SketchUp is a 3D modeling tool that is commonly used in interior design, architecture, and landscape design. It can be used for video game design, civil and mechanical engineering, and lots more. SketchUp is a relatively easy-to-learn 3D modelling tool, so you can also use this guide to get comfortable with some of the basics of 3D modelling.
This self-guided tutorial will guide you through the basics of using SketchUp using the Windows interface. The Mac interface does not have the Default Tray that the Windows interface does, but all the same tools are available in the Window menu. You can open and stack the trays you need to use.
This tutorial is based on SketchUp 2020, but it will also work with other versions of SketchUp.
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By following this tutorial, you should be able to create a 3D model of a Library study room (room 307 to be exact) from a 2D drawing of the floor plan and decorate it using materials from the 3D Warehouse. The goal of this tutorial is to orient you to the SketchUp interface and basic tools. You can complete this tutorial at your own pace.
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Open SketchUp and create a new model. SketchUp offers a bunch of templates. “Simple / inches” is generally a good model to start with. But since we’re creating a model from a floor plan, start with “Plan View / inches.” If this isn’t in your start up window, click More templates to find it.
There are four main sections in the Windows interface:
There are three axes that you should use to keep your lines plumb (perfectly vertical and perpendicular) and corners at 90°. When you’re drawing a line, it will change to match the color of the relevant axis when it is perfectly in line with the access (you want this to happen).
SketchUp has a variety of camera views to help you look at and navigate around your model. To change your camera view, use the Camera menu. The Camera > Standard Views menu has views to get you started, but you can also move through your model using the Pan and Orbit tools.
There is also a cool tool called the Instructor. It’s in the Default Tray on Windows. When you open it, it has a little gif and basic instructions on using whatever tool you have selected. There’s also a link to SketchUp’s help section for more detailed instructions.
These are some of the more commonly used tools, with their keyboard shortcut in parentheses. To see what they look like, refer to the Quick Reference Cards linked below.
Select objects.
Download quick reference cards for both Mac and Windows.
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Since you are drawing from an image, you’ll need to change the view of your drawing area so that you can see your lines. Changing your view to X-Ray (View > Face Style > X Ray) will let you see both the floor plan image and your lines.
Once you have the flat image placed in your model, you can use the line and shape tools to draw over the lines on your model. Make sure to keep your lines plumb with the axes so that your walls, windows, etc aren’t at weird angles.
To make your lines a specific length, click once to start the line and then enter the length of the line in inches (i.e., 11’1 -- you don’t need to include the inches symbol). Hit Enter and then you’ll have a line! Move around your outer walls to make a box.
Make sure that your lines are connected. When you close a shape it will become slightly shaded.
Some tips when drawing your floorplan:
SketchUp has a box in the lower-right corner that displays measurements as you're drawing lines, using the tape measure tool, or many other tasks. When you are typing in the length for a line, it will appear in this box. If you open SketchUp and this box doesn't show up, you can open it.
Turn your lines into walls. You need to add wall width to make your lines into walls. With the Offset tool (F), click on an edge of a wall and move your cursor towards the center of the image. Type in 5 and hit Enter to make your walls 5” thick.
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The door to our study room is 6’8” (80”) tall and 3’ wide.
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Pushing holes through walls is another way to make doors and windows. Instead of building the walls around your window and doors, you build a wall and then cut out a window or door.
You can also add windows to holes in your walls. This will ensure that your windows are visible on both sides of your walls.
Components are essentially supergroups. Like a group, making an object a component provides a protective bubble around the object. A key difference is that you can make a copy of a component, and when you make a change to that component the change will be reflected on all the copies of that component. This makes it much easier when working with a model that has repetitive pieces (like a dining room with 8 chairs).
Tags and Entities are both found in the Default Tray on Windows or in the Window menu on Mac.
Tags control the visibility of an object/entity. You can give multiple entities the same tag (i.e., “roof,” “outer walls, ” or “second floor”), and click the eye icon in the Tags tray to make everything with that tag invisible. This can make it easier to work inside of a model.
Each object in your model is an entity. The Entity Info tray gives you more information about each entity, like the square footage.
Materials add color and texture to a model. They work like paint, carpet, siding, and basically any other kind of texture. Materials can only be applied to a face so if you want to apply a glass material to a window, there needs to be a face for the window, rather than an empty space.
All the materials available directly in SketchUp are categorized in the drop-down menu in the Materials/Colors panels.
You may need to add lines to the tops of your walls so that you can make the two walls different colors. Just use the line tool to draw straight lines across the inside edges of the wall.
The 3D Warehouse is a place where you can find objects, materials, and other entities that you can add to your model. This is a great place to find furniture and decorative objects, as well as more unique materials and textures for your walls, floors, and windows. You can even find actual objects and materials from real catalogs.
You need to be logged in to use the 3D Warehouse so if you aren’t logged in, log in now. Help > Sign In > sign in using your Mocs google account. Go to the 3D Warehouse by clicking the 3D Warehouse icon in the toolbar. From there you can browse or search to find the thing you need. Use the sidebar to narrow down your results.
You may have noticed that we didn’t add a floor material to our model. That’s because we’re going to find a floor in the 3D Warehouse! Rather than trying to match our actual room 307, take a look through the 3D Warehouse and find a flooring material you want to use. You can choose anything you want.
Return to the 3D Warehouse to find and place the following objects:
Note that you may have to rotate your objects to place them on the walls where you want them.
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Purging materials gets rid of all the unused and deleted materials in the model, and can make a model smaller and faster.