NOTE: This step is for informational purposes. You can practice pushing through walls, but make sure that you have walls in your window spaces before moving on to the next step. You will be adding “materials” (colors and textures that mimic real life materials like paint and glass) to your model, and you can only add materials to a face. If you push through a window or door all the way through the wall, it becomes an empty space. This can be useful in some models, but we want to add materials in this case!
Pushing holes through walls is another way to make doors and windows. Instead of building the walls around your window and doors, you build a wall and then cut out a window or door.
- On a solid wall, return to X-Ray mode and use the floor plan to help with placing your door or window. Use the Tape Measure tool to create guides.
- Draw a rectangle (or it could be a different shape) on the wall for the door or window.
- Use the Push/Pull tool to push the rectangle back through the wall
- Select the rectangle face.
- To make the window an empty space, infer the depth by hovering your mouse over the top edge of the wall.
- To leave a face in your window so that you can apply a window material to it later, click and release on the face then type in 5 and hit enter.
You can also add windows to holes in your walls. This will ensure that your windows are visible on both sides of your walls.
- Push windows through your walls.
- Using the rectangle tool, draw new rectangles over the holes.
- Apply a glass material to the new rectangles.